#include "BeachProtector.h"


CBeachProtector::CBeachProtector(void)
{
}


CBeachProtector::~CBeachProtector(void)
{
}

void CBeachProtector::Initialize( void )
{

}
void CBeachProtector::Update( float dT )
{

}
void CBeachProtector::Render( void )
{

}

RECT CBeachProtector::GetRect( void ) const
{
	RECT r = { 0, 0, 0, 0};
	return  r;
}
void CBeachProtector::HandleCollision( const IEntity* pOther )
{

}
